Space
Flight, orbits, fleets, combat, swarms, hazards and the hyperdrive.
ProgressPlayable

One fleet. A galaxy of sectors. A swarm that hears every move you make. Jump in, strip the sector for parts, and get out before the waves get too big.
Steam page coming soon. Follow the dev log to hear when wishlists open.
THE LOOP
Think Homeworld, not Stellaris. You don't paint a map. You take one fleet into one sector at a time and try to bring it out again.
Pick a sector on the galaxy map. Your mothership tears a rift and drags everything close enough through. Whatever is out of reach stays behind.
Mine the asteroid belts. Land on the worlds. Lay belts and pipes, grow a station, build ships.
Every building and every haul makes noise. Noise brings the waves sooner, and each wave is bigger than the last.
Outlast the clock, then jump again. Every sector you reach is claimed, and the map opens up beyond it.
MECHANICS
MILESTONES
Flight, orbits, fleets, combat, swarms, hazards and the hyperdrive.
ProgressPlayable
Landing, fog, outposts, extractors, conveyors and ground combat.
ProgressPlayable prototype
Stockpiles, mining, the refinery, production queues and logistics.
ProgressFirst pass
Galaxy generation, the frontier, scenarios and their timelines.
ProgressEarly
DEV LOG
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